It has been two decades after Guitar Hero hit the market across the Atlantic, giving everyday gamers the tools to feel like a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has nailed the epic four-minute instrumental break in front of a packed crowd of friends.
Created by Harmonix, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the screen in time with a song. Every sequence corresponded to specific notes, producing the feel of a genuine performance.
Harmonix previously experimented in the music genre prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable influence for many musicians included, showcasing classic groups to a new generation of younger players.
A former executive, former COO from the developer, recalls the early financial challenges of licensing the recordings – even though initial releases mostly used rerecorded tracks.
“We reproduced every song because the dollar figure was so high,” he says. “Despite having the necessary permissions alone, it was extremely difficult. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game took off, and record sales airtime increased, everyone wanted to participate.”
He adds: “One of the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their children to the songs they adored. It became an intergenerational thing.”
Classic Rock Finds Younger Fans
Irish group the Answer included their track on the 2008 game the popular installment. Lead musician the artist remembers the way the game brought older hits back into vogue: “Guitar Hero offered a larger, younger audience. Typically this had been seen as music that was past it, but then once it got included in the game young people discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
At that time, the band's debut album remained not available in the US, meaning Guitar Hero served as a primary platform for exposure for the group during their US tour opening for the rock giants. “The roadies had on the song on the tour bus, and several knew us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Impact
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the group greater revenue compared to their studio albums. It moved well over half a million units in its first week, while sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.
The series still motivates nimble-fingered dedication among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is difficult even in the hardest setting, let alone performed at increased tempo while hitting a single one of its near 4,000 notes. They claimed it took nine months of practice.
“The game offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
The band had already completed a successful tour when their hit was featured in the third game, but Li says it turned them into a household name. “I recall our distributors calling to tell me that we were records were moving like crazy,” he says. “Popularity surged when we next toured, and we performed just before top acts at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other accomplishments. Recently, the song featured in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – each person has their own path in music and I'm pleased we played a role of people’s lives”.
The Lasting Impact of a Iconic Controller
The best promotion, whether it’s for cars, apparel or video games, goes further than selling something – it evokes a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to participate”.
Most installments were released in just a half-decade from 2005 to 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.
Games such as the fan project and Fortnite Festival have maintained the scene active, with set to be a new product from the founders on the way. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry following the classic?
“Our team believed those games could be similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t continue for future fans.”